In a work by Raz (J. ACM and FOCS 16), it was proved that any algorithm for parity learning on $n$ bits requires either $\Omega(n^2)$ bits of classical memory or an exponential number (in~$n$) of random samples. A line of recent works continued that research direction and showed that for ... more >>>
We prove that for every 3-player (3-prover) game $\mathcal G$ with value less than one, whose query distribution has the support $\mathcal S = \{(1,0,0), (0,1,0), (0,0,1)\}$ of hamming weight one vectors, the value of the $n$-fold parallel repetition $\mathcal G^{\otimes n}$ decays polynomially fast to zero; that is, there ... more >>>
We prove that for every 3-player (3-prover) game, with binary questions and answers and value less than $1$, the value of the $n$-fold parallel repetition of the game decays polynomially fast to $0$. That is, for every such game, there exists a constant $c>0$, such that the value of the ... more >>>
We prove that a sufficiently strong parallel repetition theorem for a special case of multiplayer (multiprover) games implies super-linear lower bounds for multi-tape Turing machines with advice. To the best of our knowledge, this is the first connection between parallel repetition and lower bounds for time complexity and the first ... more >>>
We prove that parallel repetition of the (3-player) GHZ game reduces the value of the game polynomially fast to 0. That is, the value of the GHZ game repeated in parallel $t$ times is at most $t^{-\Omega(1)}$. Previously, only a bound of $\approx \frac{1}{\alpha(t)}$, where $\alpha$ is the inverse Ackermann ... more >>>
The Forrelation problem, first introduced by Aaronson [AA10] and Aaronson and Ambainis [AA15], is a well studied computational problem in the context of separating quantum and classical computational models. Variants of this problem were used to give tight separations between quantum and classical query complexity [AA15]; the first separation between ... more >>>