We study the notion of learning in an oblivious changing environment. Existing online learning algorithms which minimize regret are shown to converge to the average of all locally optimal solutions. We propose a new performance metric, strengthening the standard metric of regret, to capture convergence to locally optimal solutions, and ... more >>>
A natural algorithmic scheme in online game playing is called `follow-the-leader', first proposed by Hannan in the 1950's. Simply stated, this method advocates the use of past history to make future predictions, by using the optimal strategy so far as the strategy for the next game iteration. Randomized variations on ... more >>>
This paper studies the computational complexity of the following type of
quadratic programs: given an arbitrary matrix whose diagonal elements are zero, find $x \in \{-1,+1\}^n$ that maximizes $x^TA x$. This problem recently attracted attention due to its application in various clustering settings (Charikar and Wirth, 2004) as well as ...
more >>>
We study bounded degree graph problems, mainly the problem of
k-Dimensional Matching \emph{(k-DM)}, namely, the problem of
finding a maximal matching in a k-partite k-uniform balanced
hyper-graph. We prove that k-DM cannot be efficiently approximated
to within a factor of $ O(\frac{k}{ \ln k}) $ unless $P = NP$.
This ...
more >>>