Kol and Raz [STOC 2013] showed how to simulate any alternating two-party communication protocol designed to work over the noiseless channel, by a protocol that works over a stochastic channel that corrupts each sent symbol with probability $\epsilon>0$ independently, with only a $1+\mathcal{O}(\sqrt{\H(\epsilon)})$ blowup to the communication. In particular, this ... more >>>
The proof system resolution over parities (Res($\oplus$)) operates with disjunctions of linear equations (linear clauses) over $\mathbb{F}_2$; it extends the resolution proof system by incorporating linear algebra over $\mathbb{F}_2$. Over the years, several exponential lower bounds on the size of tree-like Res($\oplus$) refutations have been established. However, proving a superpolynomial ... more >>>
Single-hop radio networks (SHRN) are a well studied abstraction of communication over a wireless channel. In this model, in every round, each of the $n$ participating parties may decide to broadcast a message to all the others, potentially causing collisions. We consider the SHRN model in the presence of stochastic ... more >>>
In a celebrated result from the $60$'s, Berlekamp showed that feedback can be used to increase the maximum fraction of adversarial noise that can be tolerated by binary error correcting codes from $1/4$ to $1/3$. However, his result relies on the assumption that feedback is "continuous", i.e., after every utilization ... more >>>
Much of today's communication is carried out over large wireless systems with different input-output behaviors. In this work, we compare the power of central abstractions of wireless communication through the general notion of boolean symmetric $f$-channels: In every round of the $f$-channel, each of its $n$ parties decides to either ... more >>>
In this work, we design an interactive coding scheme that converts any two party interactive protocol $\Pi$ into another interactive protocol $\Pi'$, such that even if errors are introduced during the execution of $\Pi'$, the parties are able to determine what the outcome of running $\Pi$ would be in an ... more >>>
In the reliable transmission problem, a sender, Alice, wishes to transmit a bit-string x to a remote receiver, Bob, over a binary channel with adversarial noise. The solution to this problem is to encode x using an error correcting code. As it is long known that the distance of binary ... more >>>
Given a Boolean circuit $C$, we wish to convert it to a circuit $C'$ that computes the same function as $C$ even if some of its gates suffer from adversarial short circuit errors, i.e., their output is replaced by the value of one of their inputs [KLM97]. Can we ... more >>>
Let $\Pi$ be a protocol over the $n$-party broadcast channel, where in each round, a pre-specified party broadcasts a symbol to all other parties. We wish to design a scheme that takes such a protocol $\Pi$ as input and outputs a noise resilient protocol $\Pi'$ that simulates $\Pi$ over the ... more >>>
We study the error resilience of the message exchange task: Two parties, each holding a private input, want to exchange their inputs. However, the channel connecting them is governed by an adversary that may corrupt a constant fraction of the transmissions. What is the maximum fraction of corruptions that still ... more >>>
Interactive error correcting codes are codes that encode a two party communication protocol to an error-resilient protocol that succeeds even if a constant fraction of the communicated symbols are adversarially corrupted, at the cost of increasing the communication by a constant factor. What is the largest fraction of corruptions that ... more >>>
We study the $n$-party noisy broadcast channel with a constant fraction of malicious parties. Specifically, we assume that each non-malicious party holds an input bit, and communicates with the others in order to learn the input bits of all non-malicious parties. In each communication round, one of the parties broadcasts ... more >>>
Interactive error correcting codes can protect interactive communication protocols against a constant fraction of adversarial errors, while incurring only a constant multiplicative overhead in the total communication. What is the maximum fraction of errors that such codes can protect against?
For the non-adaptive channel, where the parties must agree ... more >>>
We consider the celebrated radio network model for abstracting communication in wireless networks. In this model, in any round, each node in the network may broadcast a message to all its neighbors. However, a node is able to hear a message broadcast by a neighbor only if no collision occurred, ... more >>>
We study the effect of noise on the $n$-party beeping model. In this model, in every round, each party may decide to either `beep' or not. All parties hear a beep if and only if at least one party beeps. The beeping model is becoming increasingly popular, as it offers ... more >>>
The problem of constructing error-resilient interactive protocols was introduced in the seminal works of Schulman (FOCS 1992, STOC 1993). These works show how to convert any two-party interactive protocol into one that is resilient to constant-fraction of error, while blowing up the communication by only a constant factor. Since ... more >>>
Arithmetic complexity, the study of the cost of computing polynomials via additions and multiplications, is considered (for many good reasons) simpler to understand than Boolean complexity, namely computing Boolean functions via logical gates. And indeed, we seem to have significantly more lower bound techniques and results in arithmetic complexity than ... more >>>
A set of $n$ players, each holding a private input bit, communicate over a noisy broadcast channel. Their mutual goal is for all players to learn all inputs. At each round one of the players broadcasts a bit to all the other players, and the bit received by each player ... more >>>
Let $G=(V,E)$ be a connected undirected graph with $k$ vertices. Suppose
that on each vertex of the graph there is a player having an $n$-bit
string. Each player is allowed to communicate with its neighbors according
to an agreed communication protocol, and the players must decide,
deterministically, if their inputs ...
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We study coding schemes for multiparty interactive communication over synchronous networks that suffer from stochastic noise, where each bit is independently flipped with probability $\epsilon$. We analyze the minimal overhead that must be added by the coding scheme in order to succeed in performing the computation despite the noise.
Our ... more >>>
We consider the task of multiparty computation performed over networks in
the presence of random noise. Given an $n$-party protocol that takes $R$
rounds assuming noiseless communication, the goal is to find a coding
scheme that takes $R'$ rounds and computes the same function with high
probability even when the ...
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In this paper we extend the notion of list decoding to the setting of interactive communication and study its limits. In particular, we show that any protocol can be encoded, with a constant rate, into a list-decodable protocol which is resilient
to a noise rate of up to $1/2-\varepsilon$, ...
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Locally Decodable Code (LDC) is a code that encodes a message in a way that one can decode any particular symbol of the message by reading only a constant number of locations, even if a constant fraction of the encoded message is adversarially
corrupted.
In this paper we ... more >>>
We show a generic, simple way to amplify the error-tolerance of locally decodable codes.
Specifically, we show how to transform a locally decodable code that can tolerate a constant fraction of errors
to a locally decodable code that can recover from a much higher error-rate. We also show how to ...
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Recently Efremenko showed locally-decodable codes of sub-exponential
length. That result showed that these codes can handle up to
$\frac{1}{3} $ fraction of errors. In this paper we show that the
same codes can be locally unique-decoded from error rate
$\half-\alpha$ for any $\alpha>0$ and locally list-decoded from
error rate $1-\alpha$ ...
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Locally Decodable Codes (LDC) allow one to decode any particular
symbol of the input message by making a constant number of queries
to a codeword, even if a constant fraction of the codeword is
damaged. In recent work ~\cite{Yekhanin08} Yekhanin constructs a
$3$-query LDC with sub-exponential length of size
$\exp(\exp(O(\frac{\log ...
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