We consider the problem of approximating the minmax value of a multiplayer game in strategic form. We argue that in 3-player games with 0-1 payoffs, approximating the minmax value within an additive constant smaller than $\xi/2$, where $\xi = \frac{3-\sqrt5}{2} \approx 0.382$, is not possible by a polynomial time algorithm. ... more >>>
We study probabilistic complexity classes and questions of derandomisation from a logical point of view. For each logic $\mathcal{L}$ we introduce a new logic $\mathsf{BP}\mathcal{L}$, bounded error probabilistic $\mathcal{L}$, which is defined from $\mathcal{L}$ in a similar way as the
complexity class $\mathsf{BPP}$, bounded error probabilistic polynomial time, is defined ...
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