Estimating the second frequency moment of a stream up to $(1\pm\varepsilon)$ multiplicative error requires at most $O(\log n / \varepsilon^2)$ bits of space, due to a seminal result of Alon, Matias, and Szegedy. It is also known that at least $\Omega(\log n + 1/\varepsilon^{2})$ space is needed.
We prove an ...
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We study parallel repetition of k-player games where the constraints satisfy the projection property. We prove exponential decay in the value of a parallel repetition of projection games with value less than 1.
more >>>In a celebrated result from the $60$'s, Berlekamp showed that feedback can be used to increase the maximum fraction of adversarial noise that can be tolerated by binary error correcting codes from $1/4$ to $1/3$. However, his result relies on the assumption that feedback is "continuous", i.e., after every utilization ... more >>>
We show that the value of the $n$-fold repeated GHZ game is at most $2^{-\Omega(n)}$, improving upon the polynomial bound established by Holmgren and Raz. Our result is established via a reduction to approximate subgroup type questions from additive combinatorics.
more >>>In the coin problem we are asked to distinguish, with probability at least $2/3$, between $n$ $i.i.d.$ coins which are heads with probability $\frac{1}{2}+\beta$ from ones which are heads with probability $\frac{1}{2}-\beta$. We are interested in the space complexity of the coin problem, corresponding to the width of a read-once ... more >>>
Consider the problem of computing the majority of a stream of $n$ i.i.d. uniformly random bits. This problem, known as the {\it coin problem}, is central to a number of counting problems in different data stream models. We show that any streaming algorithm for solving this problem with large constant ... more >>>
We propose a variant of the $2$-to-$1$ Games Conjecture that we call the Rich $2$-to-$1$ Games Conjecture and show that it is equivalent to the Unique Games Conjecture. We are motivated by two considerations. Firstly, in light of the recent proof of the $2$-to-$1$ Games Conjecture, we hope to understand ... more >>>
We introduce a generalization of the standard framework for studying the difficulty of two-prover games. Specifically, we study the model where Alice and Bob are allowed to communicate (with information constraints) --- in contrast to the usual two-prover game where they are not allowed to communicate after receiving their respective ... more >>>
Nisan (Combinatorica'92) constructed a pseudorandom generator for length $n$, width $n$ read-once branching programs (ROBPs) with error $\varepsilon$ and seed length $O(\log^2{n} + \log{n} \cdot \log(1/\varepsilon))$. A major goal in complexity theory is to reduce the seed length, hopefully, to the optimal $O(\log{n}+\log(1/\varepsilon))$, or to construct improved hitting sets, as ... more >>>
We show an efficient method for converting a logic circuit of gates with fan-out 1 into an equivalent circuit that works even if some fraction of its gates are short-circuited, i.e., their output is short-circuited to one of their inputs. Our conversion can be applied to any circuit with fan-in ... more >>>
We study coding schemes for multiparty interactive communication over synchronous networks that suffer from stochastic noise, where each bit is independently flipped with probability $\epsilon$. We analyze the minimal overhead that must be added by the coding scheme in order to succeed in performing the computation despite the noise.
Our ... more >>>
We prove a near optimal round-communication tradeoff for the two-party quantum communication complexity of disjointness. For protocols with $r$ rounds, we prove a lower bound of $\tilde{\Omega}(n/r)$ on the communication required for computing disjointness of input size $n$, which is optimal up to logarithmic factors. The previous best lower bound ... more >>>
We show that, assuming the (deterministic) Exponential Time Hypothesis, distinguishing between a graph with an induced $k$-clique and a graph in which all $k$-subgraphs have density at most $1-\epsilon$, requires $n^{\tilde \Omega(log n)}$ time. Our result essentially matches the quasi-polynomial algorithms of Feige and Seltser [FS97] and Barman [Bar15] for ... more >>>
The information complexity of a function $f$ is the minimum amount of information Alice and Bob need to exchange to compute the function $f$. In this paper we provide an algorithm for approximating the information complexity of an arbitrary function $f$ to within any additive error $\alpha>0$, thus resolving an ... more >>>
We consider the task of multiparty computation performed over networks in
the presence of random noise. Given an $n$-party protocol that takes $R$
rounds assuming noiseless communication, the goal is to find a coding
scheme that takes $R'$ rounds and computes the same function with high
probability even when the ...
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Set disjointness is one of the most fundamental problems in communication complexity. In the multi-party number-in-hand version of set disjointness, $k$ players receive private inputs $X_1,\ldots,X_k\subseteq \{1,\ldots,n\}$, and their goal is to determine whether or not $\bigcap_{i = 1}^k X_i = \emptyset$. In this paper we prove a tight lower ... more >>>
We show that $T$ rounds of interaction over the binary symmetric channel $BSC_{1/2-\epsilon}$ with feedback can be simulated with $O(\epsilon^2 T)$ rounds of interaction over a noiseless channel. We also introduce a more general "energy cost'' model of interaction over a noisy channel. We show energy cost to be equivalent ... more >>>
We prove a parallel repetition theorem for general games with value tending to 0. Previously Dinur and Steurer proved such a theorem for the special case of projection games. We use information theoretic techniques in our proof. Our proofs also extend to the high value regime (value close to 1) ... more >>>
The celebrated PPAD hardness result for finding an exact Nash equilibrium in a two-player game
initiated a quest for finding \emph{approximate} Nash equilibria efficiently, and is one of the major open questions in algorithmic game theory.
We study the computational complexity of finding an $\eps$-approximate Nash equilibrium with good social ... more >>>
We introduce a novel technique which enables two players to maintain an estimate of the internal information cost of their conversation in an online fashion without revealing much extra information. We use this construction to obtain new results about communication complexity and information-theoretically secure computation.
As a first corollary, ... more >>>
It is generally assumed that you can make a financial asset out of any underlying event or combination thereof, and then sell a security. We show that while this is theoretically true from the financial engineering perspective, compound securities might be intractable to price. Even given no information asymmetries, or ... more >>>
In this paper we extend the notion of list decoding to the setting of interactive communication and study its limits. In particular, we show that any protocol can be encoded, with a constant rate, into a list-decodable protocol which is resilient
to a noise rate of up to $1/2-\varepsilon$, ...
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We precisely characterize the role of private randomness in the ability of Alice to send a message to Bob while minimizing the amount of information revealed to him. We show that if using private randomness a message can be transmitted while revealing $I$ bits of information, the transmission can be ... more >>>
We obtain a strong direct product theorem for two-party bounded round communication complexity.
Let suc_r(\mu,f,C) denote the maximum success probability of an r-round communication protocol that uses
at most C bits of communication in computing f(x,y) when (x,y)~\mu.
Jain et al. [JPY12] have recently showed that if
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We use self-reduction methods to prove strong information lower bounds on two of the most studied functions in the communication complexity literature: Gap Hamming Distance (GHD) and Inner Product (IP). In our first result we affirm the conjecture that the information cost of GHD is linear even under the uniform ... more >>>
We develop a new local characterization of the zero-error information complexity function for two party communication problems, and use it to compute the exact internal and external information complexity of the 2-bit AND function: $IC(AND,0) = C_{\wedge}\approx 1.4923$ bits, and $IC^{ext}(AND,0) = \log_2 3 \approx 1.5839$ bits. This leads to ... more >>>
We give exponentially small upper bounds on the success probability for computing the direct product of any function over any distribution using a communication protocol. Let suc(?,f,C) denote the maximum success probability of a 2-party communication protocol for computing f(x,y) with C bits of communication, when the inputs (x,y) are ... more >>>
We prove an unconditional lower bound that any linear program that achieves an $O(n^{1-\epsilon})$ approximation for clique has size $2^{\Omega(n^\epsilon)}$. There has been considerable recent interest in proving unconditional lower bounds against any linear program. Fiorini et al proved that there is no polynomial sized linear program for traveling salesman. ... more >>>
This paper provides the first general technique for proving information lower bounds on two-party
unbounded-rounds communication problems. We show that the discrepancy lower bound, which
applies to randomized communication complexity, also applies to information complexity. More
precisely, if the discrepancy of a two-party function $f$ with respect ...
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The primary goal of this paper is to define and study the interactive information complexity of functions. Let $f(x,y)$ be a function, and suppose Alice is given $x$ and Bob is given $y$. Informally, the interactive information complexity $IC(f)$ of $f$ is the least amount of information Alice and Bob ... more >>>
We present a deterministic operator on tree codes -- we call tree code product -- that allows one to deterministically combine two tree codes into a larger tree code. Moreover, if the original tree codes are efficiently encodable and decodable, then so is their product. This allows us to give ... more >>>
We show that it is possible to encode any communication protocol
between two parties so that the protocol succeeds even if a $(1/4 -
\epsilon)$ fraction of all symbols transmitted by the parties are
corrupted adversarially, at a cost of increasing the communication in
the protocol by a constant factor ...
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We show how to efficiently simulate the sending of a message M to a receiver who has partial information about the message, so that the expected number of bits communicated in the simulation is close to the amount of additional information that the message reveals to the receiver.
We ... more >>>
We give new pseudorandom generators for \emph{regular} read-once branching programs of small width.
A branching program is regular if the in-degree of every vertex in it is (0 or) $2$.
For every width $d$ and length $n$,
our pseudorandom generator uses a seed of length $O((\log d + \log\log n ...
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Does computing n copies of a function require n times the computational effort? In this work, we
give the first non-trivial answer to this question for the model of randomized communication
complexity.
We show that:
1. Computing n copies of a function requires sqrt{n} times the ... more >>>
We prove that poly-sized AC0 circuits cannot distinguish a poly-logarithmically independent distribution from the uniform one. This settles the 1990 conjecture by Linial and Nisan [LN90]. The only prior progress on the problem was by Bazzi [Baz07], who showed that O(log^2 n)-independent distributions fool poly-size DNF formulas. Razborov [Raz08] has ... more >>>
We consider the problem of counting the number of spanning trees in planar graphs. We prove tight bounds on the complexity of the problem, both in general and especially in the modular setting. We exhibit the problem to be complete for Logspace when the modulus is 2^k, for constant k. ... more >>>