We study the circuit complexity of the multiselection problem: given an input string $x \in \{0,1\}^n$ along with indices $i_1,\dots,i_q \in [n]$, output $(x_{i_1},\dots,x_{i_q})$. A trivial lower bound for the circuit size is the input length $n + q \cdot \log(n)$, but the straightforward construction has size $\Theta(q \cdot n)$.
... more >>>We prove that for every 3-player (3-prover) game, with binary questions and answers and value less than $1$, the value of the $n$-fold parallel repetition of the game decays polynomially fast to $0$. That is, for every such game, there exists a constant $c>0$, such that the value of the ... more >>>
We give a new proof of the fact that the parallel repetition of the (3-player) GHZ game reduces the value of the game to zero polynomially quickly. That is, we show that the value of the $n$-fold GHZ game is at most $n^{-\Omega(1)}$. This was first established by Holmgren and ... more >>>
Shortly after the introduction of zero-knowledge proofs, Goldreich, Micali and Wigderson (CRYPTO '86) demonstrated their wide applicability by constructing zero-knowledge proofs for the NP-complete problem of graph 3-coloring. A long-standing open question has been whether parallel repetition of their protocol preserves zero knowledge. In this work, we answer this question ... more >>>
We prove that parallel repetition of the (3-player) GHZ game reduces the value of the game polynomially fast to 0. That is, the value of the GHZ game repeated in parallel $t$ times is at most $t^{-\Omega(1)}$. Previously, only a bound of $\approx \frac{1}{\alpha(t)}$, where $\alpha$ is the inverse Ackermann ... more >>>
Most types of messages we transmit (e.g., video, audio, images, text) are not fully compressed, since they do not have known efficient and information theoretically optimal compression algorithms. When transmitting such messages, standard error correcting codes fail to take advantage of the fact that messages are not fully compressed.
We ... more >>>
We revisit one original motivation for the study of no-signaling multi-prover
interactive proofs (NS-MIPs): specifically, that two spatially separated
provers are guaranteed to be no-signaling by the physical principle that
information cannot travel from one point to another faster than light.
We observe that with ... more >>>
The problem of verifiable delegation of computation considers a setting in which a client wishes to outsource an expensive computation to a powerful, but untrusted, server. Since the client does not trust the server, we would like the server to certify the correctness of the result. Delegation has emerged as ... more >>>
Non-signaling games are an important object of study in the theory of computation, for their role both in quantum information and in (classical) cryptography. In this work, we study the behavior of these games under parallel repetition.
We show that, unlike the situation both for classical games and for two-player ... more >>>
We give a three-player game whose non-signaling value is constant (2/3) under any number of parallel repetitions. This is the first known setting where parallel repetition completely fails to reduce the maximum winning probability of computationally unbounded players.
We also show that the best known results on non-signaling ...
more >>>
We present an adaptive and non-interactive protocol for verifying arbitrary efficient computations in fixed polynomial time. Our protocol is computationally sound and can be based on any computational PIR scheme, which in turn can be based on standard polynomial-time cryptographic assumptions (e.g. the worst case hardness of polynomial-factor approximation of ... more >>>