Emanuele Viola

We study the complexity of building

pseudorandom generators (PRGs) from hard functions.

We show that, starting from a function f : {0,1}^l -> {0,1} that

is mildly hard on average, i.e. every circuit of size 2^Omega(l)

fails to compute f on at least a 1/poly(l)

fraction of inputs, we can ...
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Emanuele Viola

We study pseudorandom generator (PRG) constructions $G^f : {0,1}^l \to {0,1}^{l+s}$ from one-way functions $f : {0,1}^n \to {0,1}^m$. We consider PRG constructions of the form $G^f(x) = C(f(q_{1}) \ldots f(q_{poly(n)}))$

where $C$ is a polynomial-size constant depth circuit

and $C$ and the $q$'s are generated from $x$ arbitrarily.

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Alexander Healy, Salil Vadhan, Emanuele Viola

We revisit the problem of hardness amplification in $\NP$, as

recently studied by O'Donnell (STOC `02). We prove that if $\NP$

has a balanced function $f$ such that any circuit of size $s(n)$

fails to compute $f$ on a $1/\poly(n)$ fraction of inputs, then

$\NP$ has a function $f'$ such ...
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Venkatesan Guruswami, Valentine Kabanets

We prove a version of the derandomized Direct Product Lemma for

deterministic space-bounded algorithms. Suppose a Boolean function

$g:\{0,1\}^n\to\{0,1\}$ cannot be computed on more than $1-\delta$

fraction of inputs by any deterministic time $T$ and space $S$

algorithm, where $\delta\leq 1/t$ for some $t$. Then, for $t$-step

walks $w=(v_1,\dots, v_t)$ ...
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Iftach Haitner, Danny Harnik, Omer Reingold

We consider two of the most fundamental theorems in Cryptography. The first, due to Haastad et. al. [HILL99], is that pseudorandom generators can be constructed from any one-way function. The second due to Yao [Yao82] states that the existence of weak one-way functions (i.e. functions on which every efficient algorithm ... more >>>

Joshua Buresh-Oppenheim, Valentine Kabanets, Rahul Santhanam

We consider the problem of amplifying uniform average-case hardness

of languages in $\NP$, where hardness is with respect to $\BPP$

algorithms. We introduce the notion of \emph{monotone}

error-correcting codes, and show that hardness amplification for

$\NP$ is essentially equivalent to constructing efficiently

\emph{locally} encodable and \emph{locally} list-decodable monotone

codes. The ...
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Parikshit Gopalan, Venkatesan Guruswami

We study the average-case hardness of the class NP against

deterministic polynomial time algorithms. We prove that there exists

some constant $\mu > 0$ such that if there is some language in NP

for which no deterministic polynomial time algorithm can decide L

correctly on a $1- (log n)^{-\mu}$ fraction ...
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Andrej Bogdanov, Muli Safra

An errorless heuristic is an algorithm that on all inputs returns either the correct answer or the special symbol "I don't know." A central question in average-case complexity is whether every distributional decision problem in NP has an errorless heuristic scheme: This is an algorithm that, for every δ > ... more >>>

Ronen Shaltiel, Emanuele Viola

Hardness amplification is the fundamental task of

converting a $\delta$-hard function $f : {0,1}^n ->

{0,1}$ into a $(1/2-\eps)$-hard function $Amp(f)$,

where $f$ is $\gamma$-hard if small circuits fail to

compute $f$ on at least a $\gamma$ fraction of the

inputs. Typically, $\eps,\delta$ are small (and

$\delta=2^{-k}$ captures the case ...
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Russell Impagliazzo, Ragesh Jaiswal, Valentine Kabanets, Avi Wigderson

The classical Direct-Product Theorem for circuits says

that if a Boolean function $f:\{0,1\}^n\to\{0,1\}$ is somewhat hard

to compute on average by small circuits, then the corresponding

$k$-wise direct product function

$f^k(x_1,\dots,x_k)=(f(x_1),\dots,f(x_k))$ (where each

$x_i\in\{0,1\}^n$) is significantly harder to compute on average by

slightly smaller ...
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Iftach Haitner

The question whether or not parallel repetition reduces the soundness error is a fundamental question in the theory of protocols. While parallel repetition reduces (at an exponential rate) the error in interactive proofs and (at a weak exponential rate) in special cases of interactive arguments (e.g., 3-message protocols - Bellare, ... more >>>

Andrej Bogdanov, Alon Rosen

We establish new hardness amplification results for one-way functions in which each input bit influences only a small number of output bits (a.k.a. input-local functions). Our transformations differ from previous ones in that they approximately preserve input locality and at the same time retain the input size of the original ... more >>>

Sergei Artemenko, Ronen Shaltiel

Hardness amplification results show that for every function $f$ there exists a function $Amp(f)$ such that the following holds: if every circuit of size $s$ computes $f$ correctly on at most a $1-\delta$ fraction of inputs, then every circuit of size $s'$ computes $Amp(f)$ correctly on at most a $1/2+\eps$ ... more >>>

Mark Bun, Justin Thaler

We establish a generic form of hardness amplification for the approximability of constant-depth Boolean circuits by polynomials. Specifically, we show that if a Boolean circuit cannot be pointwise approximated by low-degree polynomials to within constant error in a certain one-sided sense, then an OR of disjoint copies of that circuit ... more >>>

Mark Braverman, Ankit Garg

We prove a parallel repetition theorem for general games with value tending to 0. Previously Dinur and Steurer proved such a theorem for the special case of projection games. We use information theoretic techniques in our proof. Our proofs also extend to the high value regime (value close to 1) ... more >>>

Omri Weinstein

Information complexity is the interactive analogue of Shannon's classical information theory. In recent years this field has emerged as a powerful tool for proving strong communication lower bounds, and for addressing some of the major open problems in communication complexity and circuit complexity. A notable achievement of information complexity is ... more >>>

Irit Dinur, Prahladh Harsha, Rakesh Venkat, Henry Yuen

We investigate the value of parallel repetition of one-round games with any number of players $k\ge 2$. It has been an open question whether an analogue of Raz's Parallel Repetition Theorem holds for games with more than two players, i.e., whether the value of the repeated game decays exponentially ... more >>>

Igor Carboni Oliveira, Ruiwen Chen, Rahul Santhanam

In a seminal work, Williams [Wil14] showed that NEXP (non-deterministic exponential time) does not have polynomial-size ACC^0 circuits. Williams' technique inherently gives a worst-case lower bound, and until now, no average-case version of his result was known.

We show that there is a language L in NEXP (resp. EXP^NP) ... more >>>

Young Kun Ko

Unique Games Conjecture (UGC), proposed by [Khot02], lies in the center of many inapproximability results. At the heart of UGC lies approximability of MAX-CUT, which is a special instance of Unique Game.[KhotKMO04, MosselOO05] showed that assuming Unique Games Conjecture, it is NP-hard to distinguish between MAX-CUT instance that has a ... more >>>