We consider combinatorial avoidance and achievement games
based on graph Ramsey theory: The players take turns in coloring
still uncolored edges of a graph G, each player being assigned a
distinct color, choosing one edge per move. In avoidance games,
completing a monochromatic subgraph isomorphic to ...
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We study the notion of learning in an oblivious changing environment. Existing online learning algorithms which minimize regret are shown to converge to the average of all locally optimal solutions. We propose a new performance metric, strengthening the standard metric of regret, to capture convergence to locally optimal solutions, and ... more >>>
Higman showed that if A is *any* language then SUBSEQ(A)
is regular, where SUBSEQ(A) is the language of all
subsequences of strings in A. (The result we attribute
to Higman is actually an easy consequence of his work.)
Let s_1, s_2, s_3, ...
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Boolean circuits are a model of computation. A class of Boolean circuits is called a polynomial class if the number of nodes is bounded by a polynomial function of the number of input variables. A class $C_n[s(n)]$ of Boolean functions is called learnable if there are algorithms that can approximate ... more >>>
How can we trust the correctness of a learned model on a particular input of interest? Model accuracy is typically measured $on\ average$ over a distribution of inputs, giving no guarantee for any fixed input. This paper proposes a theoretically-founded solution to this problem: to train $Self$-$Proving\ models$ that prove ... more >>>