Wolfgang Slany

We consider combinatorial avoidance and achievement games

based on graph Ramsey theory: The players take turns in coloring

still uncolored edges of a graph G, each player being assigned a

distinct color, choosing one edge per move. In avoidance games,

completing a monochromatic subgraph isomorphic to ...
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Elad Hazan, C. Seshadhri

We study the notion of learning in an oblivious changing environment. Existing online learning algorithms which minimize regret are shown to converge to the average of all locally optimal solutions. We propose a new performance metric, strengthening the standard metric of regret, to capture convergence to locally optimal solutions, and ... more >>>

Stephen A. Fenner, William Gasarch, Brian Postow

Higman showed that if A is *any* language then SUBSEQ(A)

is regular, where SUBSEQ(A) is the language of all

subsequences of strings in A. (The result we attribute

to Higman is actually an easy consequence of his work.)

Let s_1, s_2, s_3, ...
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Eric Binnendyk

Boolean circuits are a model of computation. A class of Boolean circuits is called a polynomial class if the number of nodes is bounded by a polynomial function of the number of input variables. A class $C_n[s(n)]$ of Boolean functions is called learnable if there are algorithms that can approximate ... more >>>