We show simple constant-round interactive proof systems for
problems capturing the approximability, to within a factor of $\sqrt{n}$,
of optimization problems in integer lattices; specifically,
the closest vector problem (CVP), and the shortest vector problem (SVP).
These interactive proofs are for the ``coNP direction'';
that is, ...
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We show that computing the approximate length of the shortest vector
in a lattice within a factor c is NP-hard for randomized reductions
for any constant c<sqrt(2). We also give a deterministic reduction
based on a number theoretic conjecture.
We prove hardness results for approximating set splitting problems and
also instances of satisfiability problems which have no ``mixed'' clauses,
i.e all clauses have either all their literals unnegated or all of them
negated. Recent results of Hastad imply tight hardness results for set
splitting when all sets ...
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We prove that Minimum vertex cover on 4-regular hyper-graphs (or
in other words, hitting set where all sets have size exactly 4),
is hard to approximate within 2 - \epsilon.
We also prove that the maximization version, in which we
are allowed to pick ...
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Given a $k$-uniform hypergraph, the E$k$-Vertex-Cover problem is
to find a minimum subset of vertices that ``hits'' every edge. We
show that for every integer $k \geq 5$, E$k$-Vertex-Cover is
NP-hard to approximate within a factor of $(k-3-\epsilon)$, for
an arbitrarily small constant $\epsilon > 0$.
This almost matches the ... more >>>
In the {\sc $k$-center} problem, the input is a bound $k$
and $n$ points with the distance between every two of them,
such that the distances obey the triangle inequality.
The goal is to choose a set of $k$ points to serve as centers,
so that the maximum distance ...
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We investigate the computational hardness of the {\sc Connectivity},
the {\sc Strong Connectivity} and the {\sc Broadcast} type of Range
Assignment Problems in $\R^2$ and $\R^3$.
We present new reductions for the {\sc Connectivity} problem, which
are easily adapted to suit the other two problems. All reductions
are considerably simpler ...
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Producing a small DNF expression consistent with given data is a
classical problem in computer science that occurs in a number of forms and
has numerous applications. We consider two standard variants of this
problem. The first one is two-level logic minimization or finding a minimal
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We consider the problem of finding a monomial (or a term) that maximizes the agreement rate with a given set of examples over the Boolean hypercube. The problem originates in learning and is referred to as {\em agnostic learning} of monomials. Finding a monomial with the highest agreement rate was ... more >>>
We address well-studied problems concerning the learnability of parities and halfspaces in the presence of classification noise.
Learning of parities under the uniform distribution with random classification noise,also called the noisy parity problem is a famous open problem in computational learning. We reduce a number of basic problems regarding ... more >>>
Learning an unknown halfspace (also called a perceptron) from
labeled examples is one of the classic problems in machine learning.
In the noise-free case, when a halfspace consistent with all the
training examples exists, the problem can be solved in polynomial
time using linear programming. ...
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Given a graph G and a collection of source-sink pairs in G, what is the least integer c such that each source can be connected by a path to its sink, with at most c paths going through an edge? This is known as the congestion minimization problem, and the ... more >>>
We prove a strong inapproximability result for routing on directed
graphs with low congestion. Given as input a directed graph on $N$
vertices and a set of source-destination pairs that can be connected
via edge-disjoint paths, we prove that it is hard, assuming NP
doesn't have $n^{O(\log\log n)}$ time randomized ...
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We study the polynomial reconstruction problem for low-degree
multivariate polynomials over finite fields. In the GF[2] version of this problem, we are given a set of points on the hypercube and target values $f(x)$ for each of these points, with the promise that there is a polynomial over GF[2] of ...
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We study a multi-player one-round game termed Stackelberg Network Pricing Game, in which a leader can set prices for a subset of m pricable edges in a graph. The other edges have a fixed cost. Based on the leader's decision one or more followers optimize a polynomial-time solvable combinatorial minimization ... more >>>
In the set cover problem we are given a collection of $m$ sets whose union covers $[n] = \{1,\ldots,n\}$ and must find a minimum-sized subcollection whose union still covers $[n]$. We investigate the approximability of set cover by an approximation ratio that depends only on $m$ and observe that, for ... more >>>
In the undirected Edge-Disjoint Paths problem with Congestion
(EDPwC), we are given an undirected graph with $V$ nodes, a set of
terminal pairs and an integer $c$. The objective is to route as many
terminal pairs as possible, subject to the constraint that at most
$c$ demands can be routed ...
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In a two player game, a referee asks two cooperating players (who are
not allowed to communicate) questions sampled from some distribution
and decides whether they win or not based on some predicate of the
questions and their answers. The parallel repetition of the game is
the game in which ...
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We show that the NP-Complete language 3Sat has a PCP
verifier that makes two queries to a proof of almost-linear size
and achieves sub-constant probability of error $o(1)$. The
verifier performs only projection tests, meaning that the answer
to the first query determines at most one accepting answer to the
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We study the maximization version of the fundamental graph coloring problem. Here the goal is to color the vertices of a $k$-colorable graph with $k$ colors so that a maximum fraction of edges are properly colored (i.e., their endpoints receive different colors). A random $k$-coloring properly colors an expected fraction ... more >>>
We study the approximability of two natural Boolean constraint satisfaction problems: Horn satisfiability and exact hitting set. Under the Unique Games conjecture, we prove the following optimal inapproximability and approximability results for finding an assignment satisfying as many constraints as possible given a {\em
near-satisfiable} instance.
\begin{enumerate}
\item ...
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We prove almost tight hardness results for finding independent sets in bounded degree graphs and hypergraphs that admit a good
coloring. Our specific results include the following (where $\Delta$, assumed to be a constant, is a bound on the degree, and
$n$ is the number of vertices):
We prove that the Shortest Vector Problem (SVP) on point lattices is NP-hard to approximate for any constant factor under polynomial time reverse unfaithful random reductions. These are probabilistic reductions with one-sided error that produce false negatives with small probability, but are guaranteed not to produce false positives regardless of ... more >>>
We study the problem of computing the minimum vertex cover on $k$-uniform $k$-partite hypergraphs when the $k$-partition is given. On bipartite graphs ($k=2$), the minimum vertex cover can be computed in polynomial time. For $k \ge 3$, this problem is known to be NP-hard. For general $k$, the problem was ... more >>>
We develop new techniques to incorporate the recently proposed ``short code" (a low-degree version of the long code) into the construction and analysis of PCPs in the classical ``Label Cover + Fourier Analysis'' framework. As a result, we obtain more size-efficient PCPs that yield improved hardness results for approximating CSPs ... more >>>
For $3 \leq q < Q$ we consider the $\text{ApproxColoring}(q,Q)$ problem of deciding for a given graph $G$ whether $\chi(G) \leq q$ or $\chi(G) \geq Q$. It was show in [DMR06] that the problem $\text{ApproxColoring}(q,Q)$ is NP-hard for $q=3,4$ and arbitrary large constant $Q$ under variants of the Unique Games ... more >>>
Linear Programs are abundant in practice, and tremendous effort has been put into designing efficient algorithms for such problems, resulting with very efficient (polynomial time) algorithms. A fundamental question is: what is the space complexity of Linear Programming?
It is widely believed that (even approximating) Linear Programming requires a large ... more >>>
In the $Gap-clique(k, \frac{k}{2})$ problem, the input is an $n$-vertex graph $G$, and the goal is to decide whether $G$ contains a clique of size $k$ or contains no clique of size $\frac{k}{2}$. It is an open question in the study of fixed parameterized tractability whether the $Gap-clique(k, \frac{k}{2})$ problem ... more >>>
The {\em Unique Coverage} problem, given a universe $V$ of elements and a collection $E$ of subsets of $V$, asks to find $S \subseteq V$ to maximize the number of $e \in E$ that intersects $S$ in {\em exactly one} element. When each $e \in E$ has cardinality at most ... more >>>
Finding a proper coloring of a $t$-colorable graph $G$ with $t$ colors is a classic NP-hard problem when $t\ge 3$. In this work, we investigate the approximate coloring problem in which the objective is to find a proper $c$-coloring of $G$ where $c \ge t$. We show that for all ... more >>>
We develop general lower bound arguments for approximating tropical
(min,+) and (max,+) circuits, and use them to prove the
first non-trivial, even super-polynomial, lower bounds on the size
of such circuits approximating some explicit optimization
problems. In particular, these bounds show that the approximation
powers of pure dynamic programming algorithms ...
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Computational problems on point lattices play a central role in many areas of computer science including integer programming, coding theory, cryptanalysis, and especially the design of secure cryptosystems. In this survey, we present known results and open questions related to the complexity of the most important of these problems, the ... more >>>
Motivated by the inapproximability of reconfiguration problems, we present a new PCP-type characterization of PSPACE, which we call a probabilistically checkable reconfiguration proof (PCRP): Any PSPACE computation can be encoded into an exponentially long sequence of polynomially long proofs such that every adjacent pair of the proofs differs in at ... more >>>