Motivated by the study of Parallel Repetition and also by the Unique
Games Conjecture, we investigate the value of the ``Odd Cycle Games''
under parallel repetition. Using tools from discrete harmonic
analysis, we show that after $d$ rounds on the cycle of length $m$,
the value of the game is ...
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In a two player game, a referee asks two cooperating players (who are
not allowed to communicate) questions sampled from some distribution
and decides whether they win or not based on some predicate of the
questions and their answers. The parallel repetition of the game is
the game in which ...
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The parallel repetition theorem states that for any two-prover game,
with value $1- \epsilon$ (for, say, $\epsilon \leq 1/2$), the value of
the game repeated in parallel $n$ times is at most
$(1- \epsilon^c)^{\Omega(n/s)}$, where $s$ is the answers' length
(of the original game) and $c$ is a universal ...
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The question whether or not parallel repetition reduces the soundness error is a fundamental question in the theory of protocols. While parallel repetition reduces (at an exponential rate) the error in interactive proofs and (at a weak exponential rate) in special cases of interactive arguments (e.g., 3-message protocols - Bellare, ... more >>>
Following Hastad, Pass, Pietrzak, and Wikstrom (2008), we study parallel repetition theorems for public-coin interactive arguments and their generalization. We obtain the following results:
1. We show that the reduction of Hastad et al. actually gives a tight direct product theorem for public-coin interactive arguments. That is, $n$-fold parallel repetition ... more >>>
We consider weakly-verifiable puzzles which are challenge-response puzzles such that the responder may not
be able to verify for itself whether it answered the challenge correctly. We consider $k$-wise direct product of
such puzzles, where now the responder has to solve $k$ puzzles chosen independently in parallel.
Canetti et ...
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A PCP is a proof system for NP in which the proof can be checked by a probabilistic verifier. The verifier is only allowed to read a very small portion of the proof, and in return is allowed to err with some bounded probability. The probability that the verifier accepts ... more >>>
A direct product is a function of the form $g(x_1,\ldots,x_k)=(g_1(x_1),\ldots,g_k(x_k))$. We show that the direct product property is locally testable with $2$ queries, that is, a canonical two-query test distinguishes between direct products and functions that are from direct products with constant probability.
This local testing question comes up ... more >>>
We prove a parallel repetition theorem for general games with value tending to 0. Previously Dinur and Steurer proved such a theorem for the special case of projection games. We use information theoretic techniques in our proof. Our proofs also extend to the high value regime (value close to 1) ... more >>>
In this work we analyze a direct product test in which each of two provers receives a subset of size n of a ground set U,
and the two subsets intersect in about (1-\delta)n elements.
We show that if each of the provers provides labels to the n ...
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A recent result of Moshkovitz~\cite{Moshkovitz14} presented an ingenious method to provide a completely elementary proof of the Parallel Repetition Theorem for certain projection games via a construction called fortification. However, the construction used in \cite{Moshkovitz14} to fortify arbitrary label cover instances using an arbitrary extractor is insufficient to prove parallel ... more >>>
In a recent work, Moshkovitz [FOCS '14] presented a transformation on two-player games called "fortification'', and gave an elementary proof of an (exponential decay) parallel repetition theorem for fortified two-player projection games. In this paper, we give an analytic reformulation of Moshkovitz's fortification framework, which was originally cast in combinatorial ... more >>>
The behavior of games repeated in parallel, when played with quantumly entangled players, has received much attention in recent years. Quantum analogues of Raz's classical parallel repetition theorem have been proved for many special classes of games. However, for general entangled games no parallel repetition theorem was known.
...
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We investigate the value of parallel repetition of one-round games with any number of players $k\ge 2$. It has been an open question whether an analogue of Raz's Parallel Repetition Theorem holds for games with more than two players, i.e., whether the value of the repeated game decays exponentially ... more >>>
We introduce a generalization of the standard framework for studying the difficulty of two-prover games. Specifically, we study the model where Alice and Bob are allowed to communicate (with information constraints) --- in contrast to the usual two-prover game where they are not allowed to communicate after receiving their respective ... more >>>
Unique Games Conjecture (UGC), proposed by [Khot02], lies in the center of many inapproximability results. At the heart of UGC lies approximability of MAX-CUT, which is a special instance of Unique Game.[KhotKMO04, MosselOO05] showed that assuming Unique Games Conjecture, it is NP-hard to distinguish between MAX-CUT instance that has a ... more >>>
Non-signaling games are an important object of study in the theory of computation, for their role both in quantum information and in (classical) cryptography. In this work, we study the behavior of these games under parallel repetition.
We show that, unlike the situation both for classical games and for two-player ... more >>>
Parallel repetition is known to reduce the soundness error of some special cases of interactive arguments: three-message protocols and public-coin protocols. However, it does not do so in the general case.
Haitner [FOCS '09, SiCOMP '13] presented a simple method for transforming any interactive argument $\pi$ into a slightly modified ... more >>>
We prove that parallel repetition of the (3-player) GHZ game reduces the value of the game polynomially fast to 0. That is, the value of the GHZ game repeated in parallel $t$ times is at most $t^{-\Omega(1)}$. Previously, only a bound of $\approx \frac{1}{\alpha(t)}$, where $\alpha$ is the inverse Ackermann ... more >>>
We prove a direct product theorem for the one-way entanglement-assisted quantum communication complexity of a general relation $f\subseteq\mathcal{X}\times\mathcal{Y}\times\mathcal{Z}$. For any $\varepsilon, \zeta > 0$ and any $k\geq1$, we show that
\[ \mathrm{Q}^1_{1-(1-\varepsilon)^{\Omega(\zeta^6k/\log|\mathcal{Z}|)}}(f^k) = \Omega\left(k\left(\zeta^5\cdot\mathrm{Q}^1_{\varepsilon + 12\zeta}(f) - \log\log(1/\zeta)\right)\right),\]
where $\mathrm{Q}^1_{\varepsilon}(f)$ represents the one-way entanglement-assisted quantum communication complexity of $f$ with ...
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Non-signaling strategies are a generalization of quantum strategies that have been studied in physics over the past three decades. Recently, they have found applications in theoretical computer science, including to proving inapproximability results for linear programming and to constructing protocols for delegating computation. A central tool for these applications is ... more >>>
We prove that a sufficiently strong parallel repetition theorem for a special case of multiplayer (multiprover) games implies super-linear lower bounds for multi-tape Turing machines with advice. To the best of our knowledge, this is the first connection between parallel repetition and lower bounds for time complexity and the first ... more >>>
We show that NP-hardness of approximating Boolean unique games on small set expanders can be amplified to the full Unique Games Conjecture on small set expanders.
The latter conjecture is known to imply hardness results for problems like Balanced-Separator, Minimum-Linear-Rearrangement and Small-Set-Expansion that are not known under the Unique ...
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We give a new proof of the fact that the parallel repetition of the (3-player) GHZ game reduces the value of the game to zero polynomially quickly. That is, we show that the value of the $n$-fold GHZ game is at most $n^{-\Omega(1)}$. This was first established by Holmgren and ... more >>>
We prove that for every 3-player (3-prover) game, with binary questions and answers and value less than $1$, the value of the $n$-fold parallel repetition of the game decays polynomially fast to $0$. That is, for every such game, there exists a constant $c>0$, such that the value of the ... more >>>
We prove that for every 3-player (3-prover) game $\mathcal G$ with value less than one, whose query distribution has the support $\mathcal S = \{(1,0,0), (0,1,0), (0,0,1)\}$ of hamming weight one vectors, the value of the $n$-fold parallel repetition $\mathcal G^{\otimes n}$ decays polynomially fast to zero; that is, there ... more >>>
We show that the value of the $n$-fold repeated GHZ game is at most $2^{-\Omega(n)}$, improving upon the polynomial bound established by Holmgren and Raz. Our result is established via a reduction to approximate subgroup type questions from additive combinatorics.
more >>>We study parallel repetition of k-player games where the constraints satisfy the projection property. We prove exponential decay in the value of a parallel repetition of projection games with value less than 1.
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