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Electronic Colloquium on Computational Complexity

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Reports tagged with Nash equilibrium:
TR05-090 | 17th August 2005
Paul Goldberg, Christos H. Papadimitriou

Reducibility Among Equilibrium Problems

We address the fundamental question of whether the Nash equilibria of
a game can be computed in polynomial time. We describe certain
efficient reductions between this problem for
normal form games with a fixed number of players
and graphical games with fixed degree. Our main result is that ... more >>>

TR05-134 | 17th November 2005
Xi Chen, Xiaotie Deng

3-NASH is PPAD-Complete

In this paper, we improve a recent result of Daskalakis, Goldberg and Papadimitriou on PPAD-completeness of 4-Nash, showing that 3-Nash is PPAD-complete.

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TR05-139 | 21st November 2005
Constantinos Daskalakis, Christos H. Papadimitriou

Three-Player Games Are Hard

We prove that computing a Nash equilibrium in a 3-player
game is PPAD-complete, solving a problem left open in our recent result on the complexity of Nash equilibria.

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TR05-140 | 30th November 2005
Xi Chen, Xiaotie Deng

Settling the Complexity of 2-Player Nash-Equilibrium

Revisions: 1

We prove that finding the solution of two player Nash Equilibrium is PPAD-complete.

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TR06-012 | 17th January 2006
Bruno Codenotti, Mauro Leoncini, Giovanni Resta

Efficient Computation of Nash Equilibria for Very Sparse Win-Lose Games

It is known that finding a Nash equilibrium for win-lose bimatrix
games, i.e., two-player games where the players' payoffs are zero
and one, is complete for the class PPAD.

We describe a linear time algorithm which computes a Nash
equilibrium for win-lose bimatrix games where the number of winning
positions ... more >>>

TR06-037 | 10th February 2006
Xi Chen, Xiaotie Deng

On the Complexity of 2D Discrete Fixed Point Problem

While the 3-dimensional analogue of the Sperner problem in the plane was known to be PPAD-complete, the complexity of the 2D-SPERNER itself is not known to be PPAD-complete or not. In this paper, we settle this open problem proposed by Papadimitriou~\cite{PAP90} fifteen years ago. This also allows us to derive ... more >>>

TR12-025 | 23rd March 2012
Kord Eickmeyer, Kristoffer Arnsfelt Hansen, Elad Verbin

Approximating the minmax value of 3-player games within a constant is as hard as detecting planted cliques

We consider the problem of approximating the minmax value of a multiplayer game in strategic form. We argue that in 3-player games with 0-1 payoffs, approximating the minmax value within an additive constant smaller than $\xi/2$, where $\xi = \frac{3-\sqrt5}{2} \approx 0.382$, is not possible by a polynomial time algorithm. ... more >>>

TR17-061 | 3rd April 2017
Anat Ganor, Karthik C. S.

Communication Complexity of Correlated Equilibrium in Two-Player Games

We show a communication complexity lower bound for finding a correlated equilibrium of a two-player game. More precisely, we define a two-player $N \times N$ game called the 2-cycle game and show that the randomized communication complexity of finding a 1/poly($N$)-approximate correlated equilibrium of the 2-cycle game is $\Omega(N)$. For ... more >>>

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