We consider combinatorial avoidance and achievement games
based on graph Ramsey theory: The players take turns in coloring
still uncolored edges of a graph G, each player being assigned a
distinct color, choosing one edge per move. In avoidance games,
completing a monochromatic subgraph isomorphic to ...
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We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result
holds for a version of the problem where the player has oracle access to the computer player's moves.
Specifically, we show that for an $n \times n$ game board $G$, computing a
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In many combinatorial games, one can prove that the first player wins under best play using a simple but non-constructive argument called strategy-stealing.
This work is about the complexity behind these proofs: how hard is it to actually find a winning move in a game, when you know by strategy-stealing ...
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The partial string avoidability problem is stated as follows: given a finite set of strings with possible ``holes'' (wildcard symbols), determine whether there exists a two-sided infinite string containing no substrings from this set, assuming that a hole matches every symbol. The problem is known to be NP-hard and in ... more >>>