For current state-of-the-art satisfiability algorithms based on the
DPLL procedure and clause learning, the two main bottlenecks are the
amounts of time and memory used. Understanding time and memory
consumption, and how they are related to one another, is therefore a
question of considerable practical importance. In the field of ...
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The last decade has seen a revival of interest in pebble games in the
context of proof complexity. Pebbling has proven to be a useful tool
for studying resolution-based proof systems when comparing the
strength of different subsystems, showing bounds on proof space, and
establishing size-space trade-offs. The typical approach ...
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