We consider the problem of approximating the minmax value of a multiplayer game in strategic form. We argue that in 3-player games with 0-1 payoffs, approximating the minmax value within an additive constant smaller than $\xi/2$, where $\xi = \frac{3-\sqrt5}{2} \approx 0.382$, is not possible by a polynomial time algorithm. ... more >>>
Finding cliques in random graphs and the closely related ``planted'' clique variant, where a clique of size t is planted in a random G(n,1/2) graph, have been the focus of substantial study in algorithm design. Despite much effort, the best known polynomial-time algorithms only solve the problem for t = ... more >>>
We prove that with high probability over the choice of a random graph $G$ from the Erd\H{o}s-R\'enyi distribution $G(n,1/2)$, the $n^{O(d)}$-time degree $d$ Sum-of-Squares semidefinite programming relaxation for the clique problem will give a value of at least $n^{1/2-c(d/\log n)^{1/2}}$ for some constant $c>0$.
This yields a nearly tight ...
more >>>
We consider a robust analog of the planted clique problem. In this analog, a set $S$ of vertices is chosen and all edges in $S$ are included; then, edges between $S$ and the rest of the graph are included with probability $\frac{1}{2}$, while edges not touching $S$ are allowed to ... more >>>
Consider the multiparty communication complexity model where there are n processors, each receiving as input a row of an n by n matrix M with entries in {0, 1}, and in each round each party can broadcast a single bit to all other parties (this is known as the BCAST(1) ... more >>>
We prove a SOS degree lower bound for the planted clique problem on Erd{\"o}s-R\'enyi random graphs $G(n,1/2)$. The bound we get is degree $d=\Omega(\epsilon^2\log n/\log\log n)$ for clique size $\omega=n^{1/2-\epsilon}$, which is almost tight. This improves the result of \cite{barak2019nearly} on the ``soft'' version of the problem, where the family ... more >>>