The notion of non-malleable codes was introduced as a relaxation of standard error-correction and error-detection. Informally, a code is non-malleable if the message contained in a modified codeword is either the original message, or a completely unrelated value.
In the information theoretic setting, although existence of such codes for various ... more >>>
We present new protocols for conditional disclosure of secrets (CDS),
where two parties want to disclose a secret to a third party if and
only if their respective inputs satisfy some predicate.
- For general predicates $\text{pred} : [N] \times [N] \rightarrow \{0,1\}$,
we present two protocols that achieve ...
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Consider a random sequence of $n$ bits that has entropy at least $n-k$, where $k\ll n$. A commonly used observation is that an average coordinate of this random sequence is close to being uniformly distributed, that is, the coordinate “looks random”. In this work, we prove a stronger result that ... more >>>
Let $X$ be a random variable distributed over $n$-bit strings with $H(X) \ge n - k$, where $k \ll n$. Using subadditivity we know that a random coordinate looks random. Meir and Wigderson [TR17-149] showed a random coordinate looks random to an adversary who is allowed to query around $n/k$ ... more >>>
A secret-sharing scheme allows to distribute a secret $s$ among $n$ parties such that only some predefined ``authorized'' sets of parties can reconstruct the secret, and all other ``unauthorized'' sets learn nothing about $s$.
The collection of authorized/unauthorized sets can be captured by a monotone function $f:\{0,1\}^n\rightarrow \{0,1\}$.
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A card guessing game is played between two players, Guesser and Dealer. At the beginning of the game, the Dealer holds a deck of $n$ cards (labeled $1, ..., n$). For $n$ turns, the Dealer draws a card from the deck, the Guesser guesses which card was drawn, and then ... more >>>