The celebrated PPAD hardness result for finding an exact Nash equilibrium in a two-player game
initiated a quest for finding \emph{approximate} Nash equilibria efficiently, and is one of the major open questions in algorithmic game theory.
We study the computational complexity of finding an $\eps$-approximate Nash equilibrium with good social ... more >>>
We introduce a generalization of the standard framework for studying the difficulty of two-prover games. Specifically, we study the model where Alice and Bob are allowed to communicate (with information constraints) --- in contrast to the usual two-prover game where they are not allowed to communicate after receiving their respective ... more >>>