A systematic study of simultaneous optimization of constraint satisfaction problems was initiated in [BKS15]. The simplest such problem is the simultaneous Max-Cut. [BKKST18] gave a $.878$-minimum approximation algorithm for simultaneous Max-Cut which is {\em almost optimal} assuming the Unique Games Conjecture (UGC). For a single instance Max-Cut, [GW95] gave an ... more >>>
We devise a deterministic interactive coding scheme with rate $1-O(\sqrt{\varepsilon\log(1/\varepsilon)})$ against $\varepsilon$-fraction of adversarial errors. The rate we obtain is tight by a result of Kol and Raz (STOC 2013). Prior to this work, deterministic coding schemes for any constant fraction $\varepsilon>0$ of adversarial errors could obtain rate no larger ... more >>>
Computing kernels for the hitting set problem (the problem of
finding a size-$k$ set that intersects each hyperedge of a
hypergraph) is a well-studied computational problem. For hypergraphs
with $m$ hyperedges, each of size at most~$d$, the best algorithms
can compute kernels of size $O(k^d)$ in ...
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