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We show a communication complexity lower bound for finding a correlated equilibrium of a two-player game. More precisely, we define a two-player $N \times N$ game called the 2-cycle game and show that the randomized communication complexity of finding a 1/poly($N$)-approximate correlated equilibrium of the 2-cycle game is $\Omega(N)$. For ... more >>>
We prove that for every function $G\colon\{0,1\}^n \rightarrow \mathbb{R}^m$, if every output of $G$ is a polynomial (over $\mathbb{R}$) of degree at most $d$ of at most $s$ monomials and $m > \widetilde{O}(sn^{\lceil d/2 \rceil})$, then there is a polynomial time algorithm that can distinguish a vector of the form ... more >>>
We show that the perfect matching problem in general graphs is in Quasi-NC. That is, we give a deterministic parallel algorithm which runs in $O(\log^3 n)$ time on $n^{O(\log^2 n)}$ processors. The result is obtained by a derandomization of the Isolation Lemma for perfect matchings, which was introduced in the ... more >>>
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