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Electronic Colloquium on Computational Complexity

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TR14-116 | 6th September 2014
Rahul Mehta

2048 is (PSPACE) Hard, but Sometimes Easy

We prove that a variant of 2048, a popular online puzzle game, is PSPACE-Complete. Our hardness result
holds for a version of the problem where the player has oracle access to the computer player's moves.
Specifically, we show that for an $n \times n$ game board $G$, computing a
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TR14-115 | 27th August 2014
Roei Tell

Deconstructions of Reductions from Communication Complexity to Property Testing using Generalized Parity Decision Trees

Revisions: 1

A few years ago, Blais, Brody, and Matulef (2012) presented a methodology for proving lower bounds for property testing problems by reducing them from problems in communication complexity. Recently, Bhrushundi, Chakraborty, and Kulkarni (2014) showed that some reductions of this type can be deconstructed to two separate reductions, from communication ... more >>>


TR14-114 | 27th August 2014
Roei Tell

An Alternative Proof of an $\Omega(k)$ Lower Bound for Testing $k$-linear Boolean Functions

We provide an alternative proof for a known result stating that $\Omega(k)$ queries are needed to test $k$-sparse linear Boolean functions. Similar to the approach of Blais and Kane (2012), we reduce the proof to the analysis of Hamming weights of vectors in affi ne subspaces of the Boolean hypercube. ... more >>>



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