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The celebrated PPAD hardness result for finding an exact Nash equilibrium in a two-player game
initiated a quest for finding \emph{approximate} Nash equilibria efficiently, and is one of the major open questions in algorithmic game theory.
We study the computational complexity of finding an $\eps$-approximate Nash equilibrium with good social ... more >>>
We consider computation in the presence of closed timelike curves (CTCs), as proposed by Deutsch. We focus on the case in which the CTCs carry classical bits (as opposed to qubits). Previously, Aaronson and Watrous showed that computation with polynomially many CTC bits is equivalent in power to PSPACE. On ... more >>>
Considerable effort has been devoted to the development of streaming algorithms for analyzing massive graphs. Unfortunately, many results have been negative, establishing that a wide variety of problems require $\Omega(n^2)$ space to solve. One of the few bright spots has been the development of semi-streaming algorithms for a handful of ... more >>>
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