A natural algorithmic scheme in online game playing is called `follow-the-leader', first proposed by Hannan in the 1950's. Simply stated, this method advocates the use of past history to make future predictions, by using the optimal strategy so far as the strategy for the next game iteration. Randomized variations on ... more >>>
We consider the problem of finding a monomial (or a term) that maximizes the agreement rate with a given set of examples over the Boolean hypercube. The problem originates in learning and is referred to as {\em agnostic learning} of monomials. Finding a monomial with the highest agreement rate was ... more >>>
We show that the problem of finding an \epsilon-approximate Nash equilibrium af an n*n two-person game can be reduced to the computation of an (\epsilon/n)^2-approximate market equilibrium of a Leontief economy. Together with a recent result of Chen, Deng and Teng, this polynomial reduction implies that the Leontief market exchange ... more >>>