In this paper we show a reduction from the Unique Games problem to the problem of approximating MAX-CUT to within a factor of $\GW + \eps$, for all $\eps > 0$; here $\GW \approx .878567$ denotes the approximation ratio achieved by the Goemans-Williamson algorithm~\cite{GW95}. This implies that if the Unique ... more >>>
A randomness extractor is an algorithm which extracts randomness from a low-quality random source, using some additional truly random bits. We construct new extractors which require only log n + O(1) additional random bits for sources with constant entropy rate. We further construct dispersers, which are similar to one-sided extractors, ... more >>>
Complexity theory is built fundamentally on the notion of efficient
reduction among computational problems. Classical
reductions involve gadgets that map solution fragments of one problem to
solution fragments of another in one-to-one, or
possibly one-to-many, fashion. In this paper we propose a new kind of
reduction that allows for gadgets ...
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