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Electronic Colloquium on Computational Complexity

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TR06-005 | 13th December 2005
Edith Elkind, Leslie Ann Goldberg, Paul Goldberg

Nash Equilibria in Graphical Games on Trees Revisited

Graphical games have been proposed as a game-theoretic model of large-scale
distributed networks of non-cooperative agents. When the number of players is
large, and the underlying graph has low degree, they provide a concise way to
represent the players' payoffs. It has recently been shown that the problem of
finding ... more >>>


TR06-004 | 6th January 2006
Jesper Torp Kristensen, Peter Bro Miltersen

Finding small OBDDs for incompletely specified truth tables is hard

We present an efficient reduction mapping undirected graphs
G with n = 2^k vertices for integers k
to tables of partially specified Boolean functions
g: {0,1}^(4k+1) -> {0,1,*} so that for any integer m,
G has a vertex colouring using m colours if and only if g ... more >>>


TR06-003 | 8th January 2006
Joshua Buresh-Oppenheim, Rahul Santhanam

Making Hard Problems Harder

We consider a general approach to the hoary problem of (im)proving circuit lower bounds. We define notions of hardness condensing and hardness extraction, in analogy to the corresponding notions from the computational theory of randomness. A hardness condenser is a procedure that takes in a Boolean function as input, as ... more >>>



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