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We initiate a general study of pseudo-random implementations
of huge random objects, and apply it to a few areas
in which random objects occur naturally.
For example, a random object being considered may be
a random connected graph, a random bounded-degree graph,
or a random error-correcting code with good ...
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We show that the Player-Adversary game from a paper
by Pudlak and Impagliazzo played over
CNF propositional formulas gives
an exact characterization of the space needed
in treelike resolution refutations. This
characterization is purely combinatorial
and independent of the notion of resolution.
We use this characterization to give ...
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Cryan and Miltersen recently considered the question
of whether there can be a pseudorandom generator in
NC0, that is, a pseudorandom generator such that every
bit of the output depends on a constant number k of bits
of the seed. They show that for k=3 there is always a
distinguisher; ...
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