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ECCC
Electronic Colloquium on Computational Complexity

Under the auspices of the Computational Complexity Foundation (CCF)

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About the ECCC

What we do and why

The Electronic Colloquium on Computational Complexity (ECCC) was established in 1994 as a forum and repository for the rapid and widespread interchange of ideas, techniques, and research in computational complexity. Posting on the ECCC has the status of a technical report. The Electronic Colloquium on Computational Complexity welcomes papers, short notes, and surveys, with
  • relevance to the theory of computation,
  • clear mathematical profile, and
  • strictly mathematical format.

Central topics

  • models of computation and their complexity.
  • complexity bounds and trade-offs (with the emphasis on lower bounds).
  • complexity theoretic aspects of specific areas including coding theory, combinatorics, cryptography, game theory, logic, machine learning, optimization, property testing, and quantum computation.
For more details see the Call for Papers.

More reading

Here are some papers on the idea and concept of electronic colloquia and ECCC.

Latest News
9th April 2023 12:21

Service Interruption

In the last few days, a Denial of Service attack was launched on universities in Israel, leading the administrators of the Israel Academic network to block access to it from the global internet. Consequently, websites such as ECCC have been accessible only from within the Israeli and European academic networks.

It seems that this blocking was just removed, and we hope it will not be put back in the future.

Needless to say, deciding on such blocking is not in our control, but we do apologize for this disruption of service.


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Latest Report Titles
Latest Reports
TR25-161 | 28th October 2025
Kunal Mittal

Multiplayer Parallel Repetition Is the Same as High-Dimensional Extremal Combinatorics

We show equivalences between several high-dimensional problems in extremal combinatorics and parallel repetition of multiplayer (multiprover) games over large answer alphabets. This extends the forbidden-subgraph technique, previously studied by Verbitsky (Theoretical Computer Science 1996), Feige and Verbitsy (Combinatorica 2002), and H{\k a}z{\l}a, Holenstein and Rao (2016), to all $k$-player games, ... more >>>


TR25-160 | 24th October 2025
Yaroslav Alekseev, Nikita Gaevoy

Intersection Theorems: A Potential Approach to Proof Complexity Lower Bounds

Recently, Göös et al. (2024) showed that Res ? uSA = RevRes in the following sense: if a formula $\varphi$ has refutations of size at most $s$ and width/degree at most $w$ in both Res and uSA, then there is a refutation for $\varphi$ of size at most $poly(s·2^w)$ in ... more >>>


TR25-159 | 21st October 2025
Bonnie Berger, Rohan Goyal, Matthew M. Hong, Yael Tauman Kalai

Efficiently Batching Unambiguous Interactive Proofs

We show that if a language $\mathcal{L}$ admits a public-coin unambiguous interactive proof (UIP) with round complexity $\ell$, where $a$ bits are communicated per round, then the \emph{batch language} $\mathcal{L}^{\otimes k}$, i.e. the set of $k$-tuples of statements all belonging to $\mathcal{L}$, has an unambiguous interactive proof with round complexity ... more >>>


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