In this paper we propose a methodology for determining approximate Nash equilibria of non-cooperative bimatrix games and, based on that, we provide a polynomial time algorithm that computes $\frac{1}{3} + \frac{1}{p(n)} $ -approximate equilibria, where $p(n)$ is a polynomial controlled by our algorithm and proportional to its running time. The ... more >>>
The problem of image matching is to find for two given digital images $A$ and $B$
an admissible transformation that converts image $A$ as close as possible to $B$.
This problem becomes hard if the space of admissible transformations is too complex.
Consequently, in many real applications, like the ones ...
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We show that if a language $L$ has a 4-round, black-box, computational zero-knowledge proof system with negligible soundness error, then $\bar L \in MA$. Assuming the polynomial hierarchy does not collapse, this means, in particular, that $NP$-complete languages do not have 4-round zero-knowledge proofs (at least with respect to black-box ... more >>>