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We show that random sparse binary linear codes are locally testable and locally decodable (under any linear encoding) with constant queries (with probability tending to one). By sparse, we mean that the code should have only polynomially many codewords. Our results are the first to show that local decodability and ... more >>>
We study multiplayer games in which the participants have access to
only limited randomness. This constrains both the algorithms used to
compute equilibria (they should use little or no randomness) as well
as the mixed strategies that the participants are capable of playing
(these should be sparse). We frame algorithmic ...
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We demonstrate a two-player communication problem that can be solved in the one-way quantum model by a 0-error protocol of cost O(log n) but requires exponentially more communication in the classical interactive (two-way) model.
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