The Collision problem is to decide whether a given list of numbers $(x_1,\ldots,x_n)\in[n]^n$ is $1$-to-$1$ or $2$-to-$1$ when promised one of them is the case. We show an $n^{\Omega(1)}$ randomised communication lower bound for the natural two-party version of Collision where Alice holds the first half of the bits of ... more >>>
Given a noiseless protocol $\pi_0$ computing a function $f(x, y)$ of Alice and Bob's private inputs $x, y$, the goal of interactive coding is to construct an error-resilient protocol $\pi$ computing $f$ such that even if some fraction of the communication is adversarially corrupted, both parties still learn $f(x, y)$. ... more >>>
A monotone Boolean $(\lor,\land)$ circuit $F$ computing a Boolean function $f$ is a read-$k$ circuit if the polynomial produced (purely syntactically) by the arithmetic $(+,\times)$ version of $F$ has the property that for every prime implicant of $f$, the polynomial contains a monomial with the same set of variables, each ... more >>>