We introduce the model of conservative one-way multiparty complexity 
	  and prove lower and upper bounds on the complexity of pointer jumping.
	  The pointer jumping function takes as its input a directed layered 
	  graph with a starting node and  layers of  nodes, and a single edge 
	  from each node to one node from the next layer. The output is the 
	  node reached by following  edges from the starting node.
	  In a conservative protocol Player i can see only the node reached by 
	  following the first  i-1  edges and the edges on the j-th layer for 
	  each  j > i  (compared to the general model where he sees edges of all
	  layers except for the i-th one). In a one-way protocol, each player 
	  communicates only once: first Player 1 writes a message on the 
	  blackboard, then Player 2, etc., until the last player gives the 
	  answer. The cost is the total number of bits written on the 
	  blackboard.
	  Our main results are the following bounds on k-party conservative
	  one-way communication complexity of pointer jumping with k layers:
	  (1) A lower bound of  theta(n/k^2) for any  k = O(n^{1/3-\epsilon}). 
	  This is the first lower bound on multiparty communication complexity 
	  that works for more than  log n  players.
	  (2) Matching upper and lower bounds of  theta(n log^{(k-1)}n)  for  
	  k \leq \log^* n. No better one-way protocols are known, even if we
	  consider non-conservative ones.