In this paper we demonstrate a close connection between UniqueGames and
  MultiCut.
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  In MultiCut, one is given a ``network graph'' and a ``demand
    graph'' on the same vertex set and the goal is to remove as few
  edges from the network graph as possible such that every two
  vertices connected by a demand edge are separated.
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  On the other hand, UniqueGames is a certain family of constraint
  satisfaction problems.
 
  In one direction, we show that, at least with respect to current
  algorithmic techniques, MultiCut is not harder than UniqueGames.
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  Specifically, we can adapt most known algorithms for UniqueGames to
  work for MultiCut and obtain new approximation guarantees for
  MultiCut that depend on the maximum degree of the demand graph.
  This degree plays the same role as the alphabet size plays in
  approximation guarantees for UniqueGames.
  In the other direction, we show that MultiCut is not easier than
  UniqueGames ($\Gamma$-max-$2$-lin to be precise).
  We exhibit a reduction from UniqueGames to MultiCut so that the fraction of
  edges in the optimal multicut is up to a factor of $2$ equal to the
  fraction of constraint violated by the optimal assignment for the
  UniqueGames instance.
  
  In contrast to the vast majority of Unique Games reductions whose
  analysis relies on Fourier analysis and isoperimetric inequalities,
  this reduction is simple and the analysis is elementary.
  Further, the maximum degree of the demand graph in the instance
  produced by the reduction is less than the size of the alphabet size
  in the Unique Games instance.
  Our results rely on a simple but previously unknown characterization
  of multicut in terms of $\ell_1$ metrics.