Weizmann Logo
Electronic Colloquium on Computational Complexity

Under the auspices of the Computational Complexity Foundation (CCF)

Login | Register | Classic Style



TR10-041 | 11th March 2010 19:52

Improved Algorithms for Unique Games via Divide and Conquer


Authors: Sanjeev Arora, Russell Impagliazzo, William Matthews, David Steurer
Publication: 11th March 2010 21:03
Downloads: 2832


We present two new approximation algorithms for Unique Games. The first generalizes the results of Arora, Khot, Kolla, Steurer, Tulsiani, and Vishnoi who give polynomial time approximation algorithms for graphs with high conductance. We give a polynomial time algorithm assuming only good local conductance, i.e. high conductance for small subgraphs. The second algorithm runs in mildly exponential time, $e^{\alpha n}$, but makes no assumptions about the underlying constraint graph. As the completeness approaches $1$ (completeness $1-\epsilon$), the constant $\alpha$ in the running time rapidly approaches $0$ ($\alpha = exp(-\Omega(1/\epsilon))$.) The value of the solutions returned by these algorithms depend only on the completeness of the Unique Game and either the local conductance or the allowed running time respectively. In particular, the performance of these algorithms does not depend on the number of labels in the Unique Game.

Both algorithms are based on new methods for partitioning graphs by cutting small fractions of edges when the graph can be embedded in a suitable metric space.

ISSN 1433-8092 | Imprint