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Revision #1 to TR24-050 | 5th April 2024 11:21

Quantum Algorithms in a Superposition of Spacetimes

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Revision #1
Authors: Omri Shmueli
Accepted on: 5th April 2024 11:21
Downloads: 154
Keywords: 


Abstract:

Quantum computers are expected to revolutionize our ability to process information. The advancement from classical to quantum computing is a product of our advancement from classical to quantum physics -- the more our understanding of the universe grows, so does our ability to use it for computation. A natural question that arises is, what will physics allow in the future? Can more advanced theories of physics increase our computational power, beyond quantum computing?

An active field of research in physics studies theoretical phenomena outside the scope of explainable quantum mechanics, that form when attempting to combine Quantum Mechanics (QM) with General Relativity (GR) into a unified theory of Quantum Gravity (QG). QG is known to present the possibility of a quantum superposition of causal structure and event orderings. In the literature of quantum information theory, this translates to a superposition of unitary evolution orders.

In this work we show a first example of a natural computational model based on QG, that provides an exponential speedup over standard quantum computation (under standard hardness assumptions). We define a model and complexity measure for a quantum computer that has the ability to generate a superposition of unitary evolution orders, and show that such computer is able to solve in polynomial time two of the fundamental problems in computer science: The Graph Isomorphism Problem and the Gap Closest Vector Problem, with gap $O\left( n^{2} \right)$. These problems are believed by experts to be hard to solve for a regular quantum computer. Interestingly, our model does not seem overpowered, and we found no obvious way to solve entire complexity classes that are considered hard in computer science, like the classes $\mathbf{NP}$ and $\mathbf{SZK}$.



Changes to previous version:

We made the following minor changes:
Some typos fixed, citations added, slight changes to some definitions.
Main results and algorithms stay identical.


Paper:

TR24-050 | 5th March 2024 01:13

Quantum Algorithms in a Superposition of Spacetimes





TR24-050
Authors: Omri Shmueli
Publication: 11th March 2024 11:19
Downloads: 368
Keywords: 


Abstract:

Quantum computers are expected to revolutionize our ability to process information. The advancement from classical to quantum computing is a product of our advancement from classical to quantum physics -- the more our understanding of the universe grows, so does our ability to use it for computation. A natural question that arises is, what will physics allow in the future? Can more advanced theories of physics increase our computational power, beyond quantum computing?

An active field of research in physics studies theoretical phenomena outside the scope of explainable quantum mechanics, that form when attempting to combine Quantum Mechanics (QM) with General Relativity (GR) into a unified theory of Quantum Gravity (QG). QG is known to present the possibility of a quantum superposition of causal structure and event orderings. In the literature of quantum information theory, this translates to a superposition of unitary evolution orders.

In this work we show a first example of a natural computational model based on QG, that provides an exponential speedup over standard quantum computation (under standard hardness assumptions). We define a model and complexity measure for a quantum computer that has the ability to generate a superposition of unitary evolution orders, and show that such computer is able to solve in polynomial time two of the fundamental problems in computer science: The Graph Isomorphism Problem and the Gap Closest Vector Problem, with gap $O\left( n^{2} \right)$. These problems are believed by experts to be hard to solve for a regular quantum computer. Interestingly, our model does not seem overpowered, and we found no obvious way to solve entire complexity classes that are considered hard in computer science, like the classes $\mathbf{NP}$ and $\mathbf{SZK}$.



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