We initiate a study of super-perfect zero-knowledge proof systems.
Loosely speaking, these are proof systems for which the interaction can be perfectly simulated in strict probabilistic polynomial-time.
In contrast, the standard definition of perfect zero-knowledge only requires that the interaction can be perfectly simulated
by a strict probabilistic polynomial-time that is allowed to fail with probability at most one half.
We show that two types of perfect zero-knowledge proof systems can be transformed into super-perfect ones.
The first type includes the perfect zero-knowledge interactive proof system for Graph Isomorphism and other systems of the same form, including perfect zero-knowledge arguments for NP. The second type refers to perfect non-interactive zero-knowledge proof systems.
We also present a super-perfect non-interactive zero-knowledge proof system for the set of Blum integers.
The main change is the introduction of a more relaxed nonstandard model of PPT machines (see the very beginning of sec 1.2) and its usage in Sec 3.2.
We initiate a study of super-perfect zero-knowledge proof systems.
Loosely speaking, these are proof systems for which the interaction can be perfectly simulated in strict probabilistic polynomial-time.
In contrast, the standard definition of perfect zero-knowledge only requires that the interaction can be perfectly simulated
by a strict probabilistic polynomial-time that is allowed to fail with probability at most one half.
We show that two types of perfect zero-knowledge proof systems can be transformed into super-perfect ones.
The first type includes the perfect zero-knowledge interactive proof system for Graph Isomorphism and other systems of the same form, including perfect zero-knowledge arguments for NP. The second type refers to perfect non-interactive zero-knowledge proof systems.
We also present a super-perfect non-interactive zero-knowledge proof system for the set of Blum integers.